

What I would do now is add some fun little programs like a working web browser, the unofficial service pack 4, and perhaps MS Bob and the MS entertainment packs from the 3.1-2000 era in a separate more bloated version, which is exactly what I did next for. With this interactive program it's easy to verify, that sound playback is not as snappy as it should be. I just spent hours trying to configure an x86 version of XP in virtualbox, didn't work, so I decided to look here and it works flawlessly. RAM requirements Recommended graphic memory or virtual ram for aero based operating systems is 256 MB min.ram -768 MB for 13. Part of this solution applies where aero / transperancy is used including d3d games. It uses Qt and is written in Haskell (calling sfml-audio functions via minimal bindings), so I won't post it here (unless someone wants me to). 2 Answers Sorted by: 29 Graphic/performance fix for Ubuntu was tested with Ubuntu 13.04, 12.10, and 12.04. Of course, it's not that exact to just look at the console and try to see (and hear) a delay between the console output and the sound, but it's definitely a much smaller delay on Linux.Īdditionally I wrote a testing program that triggers a sound for every keystroke. (note: Sleep() is from the Win32 api, not sf::Sleep() from sfml.) This problem shows in Windows XP, on a linux system the same code plays sounds without the delay.

My estimate is, that the delay is 250 ms long (but that's of course hard to measure). Windows XP is still very prevalent in many countries, such as Armenia where over 50 of computers use Windows XP. I am using sfml-audio to play some sounds and there seems to be a delay between the call to Sound.Play() and the actual playing of the sound. Sf::SoundBuffer buffer = sf::SoundBuffer() ĭebug("error in SFML-AUDIO::cpp::loadFromFile") As of July 2021, 0.58 of Windows PCs run Windows XP (on all continents the share is below 1), and 0.18 of all devices across all platforms run Windows XP.
